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| Packages that use geometry.object | |
|---|---|
| algorithm | Package containing all classes that are part of establishing correspondences between two skeletons' end nodes. |
| algorithm.matching | Package containing all classes that are used to establish a final matching between two skeletons' end nodes. |
| algorithm.psgm | All classes used for the computation of two skeletons' endnode similarities, as described in the paper. |
| geometry.object | Package containing all skeleton data structures needed. |
| io.loader.load2D | Contains all classes used to load a 2D skeleton from the input files. |
| io.loader.load3D | Contains all classes needed to load a 3D-skeleton. |
| io.loader.shared | Package containing all classes needed to load 2D skeletons as well as 3D skeletons. |
| io.out | Classes needed to save skeletons to the file system. |
| io.visualize | Classes needed to visualize/show skeletons and skeleton matching results. |
| retrieval | Classes needed to perform similarity searches in a database and mapping database entries to java classes. |
| test.algorithm | Test basic functionalities of the algorithm implementations. |
| test.retrieval | Test classes for retrieval scenarios. |
| utils | Contains simple helper classes. |
| Classes in geometry.object used by algorithm | |
|---|---|
| SkeletonObject
data structure to hold some meta information about skeletons, like distance map, width, height,... |
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| Classes in geometry.object used by algorithm.matching | |
|---|---|
| SkeletonNode
data structure to hold information about single skeleton nodes (that is, points on a skeleton) like coordinates, previous node on path etc. |
|
| SkeletonObject
data structure to hold some meta information about skeletons, like distance map, width, height,... |
|
| Classes in geometry.object used by algorithm.psgm | |
|---|---|
| SkeletonNode
data structure to hold information about single skeleton nodes (that is, points on a skeleton) like coordinates, previous node on path etc. |
|
| SkeletonObject
data structure to hold some meta information about skeletons, like distance map, width, height,... |
|
| SkeletonPath
A skeleton path between a pair of end nodes is defined as the shortest path between those endnodes with the limitation, that all points in between have to be skeleton points. |
|
| Classes in geometry.object used by geometry.object | |
|---|---|
| DistanceMap
A shape's distance map holds for every node in the shape the information about the distance from the node to the shape contour. |
|
| Skeleton
A data structure to hold information about the skeleton data. |
|
| SkeletonBranch
A skeleton branch is defined as the set of skeleton nodes between two junction nodes or between an end node and a junction node in that way, that no other junction or end nodes are crossed. |
|
| SkeletonGraph
A skeleton graph is a reduction of the skeleton to only end nodes and junction nodes. |
|
| SkeletonNode
data structure to hold information about single skeleton nodes (that is, points on a skeleton) like coordinates, previous node on path etc. |
|
| SkeletonPath
A skeleton path between a pair of end nodes is defined as the shortest path between those endnodes with the limitation, that all points in between have to be skeleton points. |
|
| Classes in geometry.object used by io.loader.load2D | |
|---|---|
| SkeletonBranch
A skeleton branch is defined as the set of skeleton nodes between two junction nodes or between an end node and a junction node in that way, that no other junction or end nodes are crossed. |
|
| SkeletonNode
data structure to hold information about single skeleton nodes (that is, points on a skeleton) like coordinates, previous node on path etc. |
|
| Classes in geometry.object used by io.loader.load3D | |
|---|---|
| SkeletonBranch
A skeleton branch is defined as the set of skeleton nodes between two junction nodes or between an end node and a junction node in that way, that no other junction or end nodes are crossed. |
|
| SkeletonNode
data structure to hold information about single skeleton nodes (that is, points on a skeleton) like coordinates, previous node on path etc. |
|
| Classes in geometry.object used by io.loader.shared | |
|---|---|
| SkeletonBranch
A skeleton branch is defined as the set of skeleton nodes between two junction nodes or between an end node and a junction node in that way, that no other junction or end nodes are crossed. |
|
| SkeletonGraph
A skeleton graph is a reduction of the skeleton to only end nodes and junction nodes. |
|
| SkeletonNode
data structure to hold information about single skeleton nodes (that is, points on a skeleton) like coordinates, previous node on path etc. |
|
| SkeletonObject
data structure to hold some meta information about skeletons, like distance map, width, height,... |
|
| Classes in geometry.object used by io.out | |
|---|---|
| SkeletonObject
data structure to hold some meta information about skeletons, like distance map, width, height,... |
|
| Classes in geometry.object used by io.visualize | |
|---|---|
| SkeletonObject
data structure to hold some meta information about skeletons, like distance map, width, height,... |
|
| Classes in geometry.object used by retrieval | |
|---|---|
| SkeletonObject
data structure to hold some meta information about skeletons, like distance map, width, height,... |
|
| Classes in geometry.object used by test.algorithm | |
|---|---|
| SkeletonObject
data structure to hold some meta information about skeletons, like distance map, width, height,... |
|
| Classes in geometry.object used by test.retrieval | |
|---|---|
| SkeletonObject
data structure to hold some meta information about skeletons, like distance map, width, height,... |
|
| Classes in geometry.object used by utils | |
|---|---|
| SkeletonNode
data structure to hold information about single skeleton nodes (that is, points on a skeleton) like coordinates, previous node on path etc. |
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