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See:
Description
| Class Summary | |
|---|---|
| DistanceTransform3D | Deprecated. - use SaitoToriwakiDistanceTransform instead |
| Index2Coordinates | As the voxels in the input data are not always square, the index in the 3D cube has to be used to calculate the real coordinates based on the voxels' dimensions. |
| NeighborSkeletonNodes3D | Additional functionalities to check the neighborhood of skeleton nodes. |
| NodeArea3D | A 3D node area. |
| SaitoToriwakiDistanceTransform | An implementation of the 3D distance transform algorithm proposed in: T. |
| SampleParts3D | Sample single skeleton branches in 3D data. |
| SkeletonParser3D | Load a skeleton from the input data. |
Contains all classes needed to load a 3D-skeleton.
To load one 3D skeleton, 4 input files are needed:
Width 123
Height 95
Depth 379
WidthDim 1.46875
HeightDim 1.46875
DepthDim 1.00134
MinVal ^@
MaxVal ^@
BitsUsed 16
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